Hobgoblin Death Captain

Level 4 Platoon Support
Goblin, Hobgoblin, Humanoid, Infernal EV 12
Stamina 60 Immunity fire 4
Speed 5 Size 1M / Stability 2
Free Strike 5

Might

2

Agility

0

Reason

1

Intuition

0

Presence

2

Blightblade 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 8 damage 12—16: 8 damage;
4 corruption damage
17+: 8 damage;
7 corruption damage
Effect:

The next strike made against the target has a double edge.

3 Malice:

1 ally adjacent to the target uses their signature action.

On My Mark!

Maneuver
Ranged 5 1 ally
Effect:

The target moves up to their speed and makes a free strike.

Battle Ready

The death captain and each ally within 2 impose a bane on strikes made against them by hidden creatures.

Infernal Ichor

If the death captain’s Stamina drops to 0, they spray burning blood. Each creature within 1 of the death captain takes 3 fire damage.

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  1. Hobgoblin Malice


    1. Goblin Malice Features

      X Malice
      1. The hobgoblin activates a malice feature available to goblins.

    2. Operation Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

    3. Operation Tactical Swarm

      5 Malice
      1. All hobgoblins shift up to their speed and take the Defend action.

    4. Operation Earthsear

      7 Malice
      1. The ground throughout the encounter map becomes blazing hot until the end of the round. An enemy takes 1 fire damage for each affected square they enter. An enemy that ends their turn in an affected square has fire weakness 2 until the start of their next turn.

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