Wode Elf Tree Gweiadur

Level 3 Platoon Artillery
Fey, Humanoid, Wode Elf EV 10
Stamina 40
Speed 7 Size 1M / Stability 0
Free Strike 5

Might

0

Agility

2

Reason

0

Intuition

1

Presence

0

Snare Bow 2d10 + 2

Melee, Ranged, Strike, Weapon Signature Action
Ranged 15 1 creature or object
≤11: 7 damage 12—16: 11 damage 17+: 14 damage;
A<2 restrained (save ends)
Effect:

The tree gweiadur can shift 3 after using this ability.

3 Malice:

If this ability restrains the target, an enemy within 1 of the target is also restrained (save ends).

You Activated My Trap! (3 Malice) 2d10 + 2

Area, Magic, Ranged Maneuver
3 cube within 10 All enemies in the cube
≤11: 4 damage;
R<0 marked (save ends)
12—16: 6 damage;
R<1 slowed and marked (save ends)
17+: 9 damage;
R<2 slowed and marked (save ends)
Effect:

Each ally has an edge on strikes and abilities against marked targets until the condition ends.

Masking Glamor

The tree gweiadur immediately hides at the end of their turn while in cover or concealment, even if they are observed.

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  1. Wode Elf Malice


    1. Forest Network

      3 Malice
      1. Each wode elf that ends this turn hidden can shift their speed while remaining hidden.

    2. Punishing Regrowth

      5 Malice
      1. Until the end of the turn, each wode elf inflicts slide 2 with their strikes and they have an edge on their abilities. If a target force moved by one of these strikes ends the forced movement in difficult terrain, they are restrained (EoT).

    3. Vines Everywhere

      7 Malice
      1. Vines emerge and rapidly grow across the entire encounter map. Each enemy must make an Agility test.

      2. ≤11: 8 damage;
        restrained (save ends)
        12—16: restrained (EoT) 17+: no effect

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