Kobold Tiro

Level 1 Minion Defender
Humanoid, Kobold EV 6
Stamina 5
Speed 5 Size 1S / Stability 0
With Captain Speed +1 Free Strike 1

Might

0

Agility

2

Reason

0

Intuition

0

Presence

0

Pugio 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object per minion
≤11: 1 damage 12—16: 2 damage;
shift 1
17+: 3 damage;
shift 2
Effect:

The tiro slices the target with their dagger. The target can’t shift until the start of the tiro’s next turn.

Shield? Shield!

The tiro has cover, a Stability of 1, and can act as cover for allies when adjacent to an ally who also has this trait.

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  1. Kobold Malice


    1. Maniple Tactics

      3 Malice
      1. Up to 3 kobolds make a free strike, swaps positions with an adjacent kobold, and then that kobold makes a free strike.

    2. Set the Initiative

      7 Malice
      1. Two kobolds take their turns in a row.

    3. Shield Wall

      7 Malice
      1. Until the end of the round, all kobolds with Shield? Shield! Impose an additional bane on incoming strikes and abilities.

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