Lydixavus The Deadeye

Level 6 Troop Artillery
Draconian, Dragon, Humanoid EV 32
Stamina 140 Immunity cold 6
Speed 5 (flying) Size 1M / Stability 2
Free Strike 7

Might

-1

Agility

3

Reason

3

Intuition

3

Presence

1

Breathsnipe 2d10 + 3

Ranged, Strike, Weapon Signature Action
Ranged 15 1 enemy
≤11: 10 cold damage 12—16: 16 cold damage;
the target has a bane on their next strike.
17+: 19 cold damage;
the target has a double bane on their next strike.

Ice Lob 2d10 + 3

Area, Magic, Ranged Action
2 cube within 10 All enemies and objects in the cube
≤11: 7 cold damage;
M<1 dazed (save ends)
12—16: 13 cold damage;
M<2 dazed (save ends)
17+: 16 cold damage;
M<3 dazed (save ends)

Parting Gift

Maneuver
Self Self
Effect:

Lydixavus flies up to their speed, leaving a size 1S ice mine in the square they took off from. The ice mine explodes when an enemy enters a square containing it. Lydixavus rolls power for an exploding ice mine as if they used their Ice Lob ability, targeting the triggering creature and each creature and object within 1 of the ice mine.

Wasn’t Aiming For You

Triggered Action
Self Self
Lydixavus gets a Tier 1 result on their signature action
Effect:

Lydixavus uses an additional signature action targeting a creature within 5 of the original target.

Scorekeeping Scales

Lydixavus knows the location of every creature who has ever dealt damage to them and has line of effect to each of these creatures while they’re within 20 of Lydixavus.

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  1. Draconian Malice


    1. Guarding Gale

      3 Malice
      1. A draconian acting this turn flaps their wings and creates a powerful gale. Each creature adjacent to the draconian is pushed 4 and M<2 knocked prone.

    2. Breath Weapon

      5 Malice
      1. Area, Magic, Melee Action
        4 × 2 line within 1
        All enemies in the line
      2. ≤11: 6 damage 12—16: 10 damage 17+: 13 damage
      3. Effect

        The damage type changes to match a damage type that the draconian has immunity to.

    3. Scaleshatter Burst

      7 Malice
      1. Area, Magic, Melee Free Action
        2 burst
        All enemies in the burst
      2. ≤11: 7 damage 12—16: 13 damage 17+: 16 damage
      3. Effect

        The draconian’s scales shatter from battle damage. The draconian has damage weakness 5, but the draconian can now take two turns per round.

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