Lumbering Egress

Level 6 Leader
Abyssal, Demon EV 32
Stamina 180 Weakness Holy 5
Speed 6 Size 3 / Stability 3
Free Strike 7

Might

4

Agility

-1

Reason

1

Intuition

2

Presence

2

Ensnarer Cannon 2d10 + 4

Magic, Ranged, Strike Signature Action
Ranged 10 Two creature or objects
≤11: 11 corruption damage;
A<2 restrained (save ends)
12—16: 16 corruption damage;
A<3 restrained (save ends)
17+: 19 corruption damage;
A<4 restrained (save ends)
2 Malice:

An ensnarer(s) survives the launch, appearing adjacent to one of the targets. Two ensnarers appear on a tier-3 result.

Demonic Egress (3 Malice)

Maneuver
3 burst Special
Effect:

Four level 1 demon minions (ensnarer, frenzied, pitling) burst forth from the egress and appear in unoccupied squares.

2 Malice:

A level 4 demon minion (orflig, wobalas, grulqin) also bursts forth and appears in an unoccupied square.

Abyssal Protectors (1 Malice)

Magic Triggered Action
5 burst Special
The last ally minion on the encounter map dies OR the Egress falls below 25 Stamina.
Effect:

A muceron and 2 ensnarers appear anywhere in range.

End Effect

At the end of their turn, the egress can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Soulsight

Each creature within 2 of the egress can’t be hidden from them.

Frenzied Deluge 2d10 + 4

Area, Magic, Melee Villain Action 1
5 burst All enemies
≤11: 7 corruption damage 12—16: 12 corruption damage 17+: 15 corruption damage;
a frenzied appears in an unoccupied square adjacent to the target

Fold Space

Villain Action 2
Ranged 20 Self
Effect:

The egress folds into their own portal and teleports to an unoccupied space within distance. Four level 1 demon minions (ensnarer, frenzied, pitling) appear in the space the egress leaves behind.

Blood of the Abyss d10 + 4

Area, Magic, Melee Villain Action 3
10 × 3 line within 1 All enemies and objects in the line
≤11: 5 corruption damage;
R<2 weakened (save ends)
12—16: 10 corruption damage;
R<3 weakened (save ends)
17+: 13 corruption damage;
R<4 weakened (save ends)
Effect:

The egress recalls and instantly destroys any ally minions on the encounter map. A torrent of churned up minion bodies and blood erupts from the egress, dealing an additional 2 damage for each minion destroyed this way.

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  1. Demon Malice


    1. Soulburn

      3 Malice
      1. Each demon acting this turn has a double edge on their abilities.

    2. Abyssal Rift

      7 Malice
      1. Two size 2 rifts to the Abyssal Wasteland appear at locations of your choosing. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon creature who enters the rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map.

        An abyssal rift is an immovable object that has Stamina 25, weapon immunity 5, and holy weakness 5. A creature who has the Magic or Psionics skill can make a hard Reason or Intuition test as a maneuver while adjacent to a rift to destabilize it. On success, the rift closes. On failure, the rift regains 5 Stamina. The rift closes when there are no demons remaining on the encounter map.

    3. Abyssal Evolution

      7 Malice
      1. A demon minion of your choice turns into a non-minion demon of the same level.

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  2. Demon Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The demon activates a malice feature available to demons level 3 or lower.

    2. Abyssal Jaunt

      3 Malice
      1. A demon acting on this turn folds space around them, temporarily slipping in and out of the abyss. Until the start of the demon’s next turn, the demon ignores difficult terrain, can move freely through solid matter, and doesn’t provoke opportunity attacks by moving. If the demon ends their turn inside solid matter, they are forced out into the space they originally entered.

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