Lumbering Egress
Level 6 LeaderAbyssal, Demon EV 32
Stamina 180 Weakness Holy 5
Speed 6 Size 3 / Stability 3
Free Strike 7
Might
4Agility
-1Reason
1Intuition
2Presence
2Ensnarer Cannon (Action) ♦ 2d10 + 4 ♦ Signature
Keywords Magic, Ranged, Strike
Distance Ranged 10 Target Two creature or objects
≤11: 11 corruption damage; A<2 restrained (save ends) 12—16: 16 corruption damage; A<3 restrained (save ends) 17+: 19 corruption damage; A<4 restrained (save ends)
2 Malice: An ensnarer(s) survives the launch, appearing adjacent to one of the targets. Two ensnarers appear on a tier-3 result.
Demonic Egress (Maneuver) ♦ 3 VP
Keywords —
Distance 3 burst Target Special
Effect: Four level 1 demon minions (ensnarer, frenzied, pitling) burst forth from the egress and appear in unoccupied squares.
2 Malice: A level 4 demon minion (orflig, wobalas, grulqin) also bursts forth and appears in an unoccupied square.
Abyssal Protectors (Triggered Action) ♦ 1 VP
Keywords Magic
Distance 5 burst Target Special
Trigger: The last ally minion on the encounter map dies OR the Egress falls below 25 Stamina.
Effect: A muceron and 2 ensnarers appear anywhere in range.
Frenzied Deluge (Villain Action 1) ♦ 2d10 + 4
Keywords Area, Magic, Melee
Distance 5 burst Target All enemies
≤11: 7 corruption damage 12—16: 12 corruption damage 17+: 15 corruption damage; a frenzied appears in an unoccupied square adjacent to the target
Fold Space (Villain Action 2)
Keywords —
Distance Ranged 20 Target Self
Effect: The egress folds into their own portal and teleports to an unoccupied space within distance. Four level 1 demon minions (ensnarer, frenzied, pitling) appear in the space the egress leaves behind.
Blood of the Abyss (Villain Action 3) ♦ 2d10 + 4
Keywords Area, Magic, Melee
Distance 10 × 3 line within 1Target All enemies and objects in the
Effect: The egress recalls and instantly destroys any ally minions on the encounter map. A torrent of churned up minion bodies and blood erupts from the egress, dealing an additional 2 damage for each minion destroyed this way.
End Effect
At the end of their turn, the egress can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Soulsight
Each creature within 2 of the egress can’t be hidden from them.