Swarm

Level 1 Troop Hexer
Animal, Swarm EV 16
Stamina 40
Speed 5 Size 2 / Stability 1
Free Strike 4

Might

-2

Agility

1

Reason

-3

Intuition

2

Presence

-3

Flurry (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target Two creatures or objects
≤11: 6 damage 12—16: 9 damage;
pull 1
17+: 12 damage;
pull 2
Effect:

The target can be pulled into the swarm without inflicting damage.

Impede (Maneuver)

Keywords
Distance 1 aura Target Special
Effect:

The swarm forces themselves in the way of their foes. The affected area is considered difficult terrain for enemies until the start of the swarm’s next turn.

Swarm

The swarm can move through squares as if they were size-1M, and can occupy other creatures’ spaces. At the start of the swarm’s turn, they can make a free strike against each creature they share a square with.

Nature Calls

The swarm ignores 1 bane on their abilities while in an encounter outside or in a natural environment.

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