Radenwight Piper

Level 1 Platoon Support
Humanoid, Radenwight EV 6
Stamina 30
Speed 5 (climb) Size 1S / Stability 0
Free Strike 3

Might

0

Agility

0

Reason

0

Intuition

2

Presence

1

Piercing Trill (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Magic, Melee, Ranged, Strike
Distance Melee 1 or Ranged 10 Target One creature or object
≤11: 5 sonic damage; push 1 12—16: 7 sonic damage; push 3 17+: 9 sonic damage; push 4
Effect: The piper or an ally within distance regains Stamina equal to half the damage dealt.

Vivace Vivace! (Maneuver)

Keywords Area, Magic
Distance 3 burst Target Each ally in the burst
Effect: Each target who has used their Ready Rodent ability since their last turn regains the use of their triggered action.
2 Malice: The area increases to 6 burst.

Ready Rodent (Triggered Action)

Keywords Melee, Weapon
Distance Melee 1 Target One creature
Trigger: An ally deals damage to the target.
Effect: The piper makes a free strike against the target.

Musical Suggestion

At the end of the piper’s turn, they can choose an adjacent creature and slide them 2, ignoring stability.

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