Bugbear Snare

Level 5 Minion Ambusher
Bugbear, Goblin, Humanoid, Fey EV 14
Stamina 9
Speed 6 Size 1L / Stability 2
With Captain Speed +3 Free Strike 3

Might

2

Agility

3

Reason

0

Intuition

0

Presence

1

Cut Em Low! 2d10 + 3

Charge, Melee, Strike, Weapon Signature Action
Melee 1 One creature or object per minion
≤11: 3 damage 12—16: 6 damage 17+: 7 damage;
A<3 slowed (save ends)
Effect:

The target is grabbed if the snare started their turn hidden from them. A target grabbed by the snare can be immediately vertically pushed 4.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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  2. Bugbear Malice


    1. Goblin Malice Features

      X Malice
      1. The bugbear activates a malice feature available to goblins.

    2. Grab Iron Ball

      3+ Malice
      1. For every 3 malice spent, one bugbear acting this turn grabs an iron ball. The iron ball can be thrown like a creature. A creature hit by the iron ball takes an additional 3 damage and is M<1 slowed (save ends).

    3. Grab Javelin

      5+ Malice
      1. For every 5 malice spent, one bugbear acting this turn grabs a javelin. The javelin can be thrown like a creature. A creature hit by the javelin takes an additional 7 damage and is M<1 bleeding (save ends). While bleeding this way, an ally within 2 of the creature can use a free maneuver on their turn to pull the creature 2 squares.

    4. Show Them the Great Fear

      10 Malice
      1. A bugbear infuses the battle map with bu’gathic magic. Until the end of the encounter, each bugbear and ally has their speed doubled, adds the Climb keyword to their speed, and inflicts I<1 frightened (save ends) on their strikes. Each affected creature then moves up to their speed.

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