Hobgoblin Lancer

Level 4 Minion Harrier
Goblin, Hobgoblin, Humanoid, Infernal EV 12
Stamina 8 Immunity fire 2
Speed 7 Size 1M / Stability 0
With Captain Strike damage +2 Free Strike 2

Might

1

Agility

2

Reason

0

Intuition

2

Presence

0

Grim Thrust 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 2 or Ranged 5 1 creature or object per minion
≤11: 2 corruption damage 12—16: 4 corruption damage;
push 1
17+: 6 corruption damage;
push 2
Effect:

The lancer deals an additional 2 damage if they strike the target from 1 or more squares above.

Infernal Ichor

If the lancer’s Stamina drops to 0, they spray burning blood. Each creature within 1 of the lancer takes 2 fire damage.

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  1. Hobgoblin Malice


    1. Goblin Malice Features

      X Malice
      1. The hobgoblin activates a malice feature available to goblins.

    2. Operation Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

    3. Operation Tactical Swarm

      5 Malice
      1. All hobgoblins shift up to their speed and take the Defend action.

    4. Operation Earthsear

      7 Malice
      1. The ground throughout the encounter map becomes blazing hot until the end of the round. An enemy takes 1 fire damage for each affected square they enter. An enemy that ends their turn in an affected square has fire weakness 2 until the start of their next turn.

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