Voiceless Talker Artillerist

Level 6 Troop Artillery
Horror, Voiceless Talker EV 32
Stamina 140 Immunity psychic 6
Speed 5 (teleport, hover) Size 1M / Stability 2
Free Strike 7

Might

0

Agility

3

Reason

1

Intuition

2

Presence

1

Psionic Rifle Burst 2d10 + 3

Psionic, Ranged, Strike, Weapon Signature Action
Ranged 10 1 creature or object
≤11: 11 damage 12—16: 19 damage;
spread 1
17+: 22 damage;
spread 2
Effect:

The blast hits nearby targets, dealing 3 damage to each enemy within a number of squares of the target equal to the result’s spread value.

2 Malice:

The attack deals an additional 3 damage to each enemy within the spread distance

Mind Jolt 2d10 + 3

Area, Psionic Action
1 × 10 line within 10 All enemies
≤11: 6 lightning damage 12—16: 10 lightning damage;
I<2 slowed (save ends)
17+: 13 lightning damage;
I<3 slowed (save ends)

In Our Sights

Maneuver
Ranged 10 1 creature
Effect:

The next power roll with the psionic keyword made against the target will automatically be a 17 until the start of the artillerist’s next turn.

Tactical Reposition (1 Malice)

Triggered Action
Self Self
The artillerist takes damage.
Effect:

The artillerist teleports 5 and doesn’t suffer any additional effects associated with the damage.

Psionic Conductor

When a non-minion Voiceless Talker within 5 of the artillerist uses an ability with the Psionic keyword, they can do so as if they were in the artillerist’s space.

Locked On

The artillerist ignores invisibility, cover, and concealment. A creature can’t hide from the artillerist while the artillerist has line of effect to them.

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  1. Voiceless Talker Malice


    1. Guise

      3 Malice
      1. A non-minion voiceless talker projects a psionic image over their body, making them unable to be identified as an enemy until the end of their next turn.

    2. Memory Thief

      5 Malice
      1. Psionic, Ranged Maneuver Non-Minion
        Ranged 5
        1 creature
        2d10 + 3
      2. ≤11: 6 psychic damage;
        R<1 target cannot identify allies as allies (save ends)
        12—16: 10 psychic damage;
        R<2 target identifies allies as enemies (save ends)
        17+: 13 psychic damage;
        R<3 target identifies allies as enemies (save ends)
    3. Evolutionary Circuit

      10 Malice
      1. The voiceless talkers link their minds, creating a circuit that empowers them while at least two voiceless talkers remain. While this circuit is active, all psionic strikes deal an additional 5 damage. Additionally, when a voiceless talker takes damage, they may use a free triggered action to swap places with any minion on the map. The minion takes the damage instead.

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