Scyza
Level 3 Troop MountMight
2Agility
-1Reason
-4Intuition
0Presence
-1Clawed Kick 2d10 + 2
prone 17+: 14 damage;
prone
The scyza roars and the target is I<2 frightened (save ends).
Whiptail 2d10 + 2
A<2 bleeding (save ends)
This ability has an edge against a target on top of the scyza and knocks the target prone into an unoccupied adjacent square.
Crestfall (2 Malice) 2d10 + 2
1 sonic damage;
R<0 dazed (save ends) 12—16: 7 damage;
2 sonic damage;
R<1 dazed (save ends) 17+: 9 damage;
3 sonic damage;
R<2 dazed (save ends)
Sandstorm (3 Malice) 2d10 + 2
The scyza kicks up a sandstorm concealing themselves and each ally in the affected area until the end of the scyza’s next turn. Each enemy in the burst makes an Intuition test.
prone;
slowed (EoT) 12—16: 7 damage;
slowed (EoT) 17+: 4 damage
Brace and Bogart
Any damage dealt by the triggering ability is halved. If the creature or object who used the ability is within 3 of the scyza, the scyza makes a free strike against them.
War Harness
Three of the scyza’s size 1 allies can occupy the same space while riding the scyza.
Terrible Beast
The scyza deals an additional 6 damage on strikes and abilities used against objects.