Shadow Elf Luminator

Level 4 Platoon Support
Fey, Humanoid, Shadow Elf EV 12
Stamina 60
Speed 5 (climb) Size 1M / Stability 0
Free Strike 5

Might

0

Agility

1

Reason

1

Intuition

3

Presence

2

Neon Mark 2d10 + 3

Magic, Ranged, Strike Signature Action
Ranged 3 One creature or object
≤11: 8 lightning damage 12—16: 12 lightning damage 17+: 15 lightning damage
Effect:

The next strike made against the target deals an additional 5 damage.

Mourning ‘Til Dusk (2 Malice) 2d10 + 3

Area, Magic, Melee Action
2 burst All allies in the burst
≤11: The target regains 2 Stamina 12—16: The target regains 3 Stamina 17+: The target regains 5 Stamina;
the Director gains 3 Malice
Effect:

Each target has an edge on their next strike.

Of the Umbra

The luminator ignores concealment granted by darkness. While the luminator is in direct sunlight, they have damage weakness 3. While the luminator is concealed, they have damage immunity 3.

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  1. Shadow Elf Malice


    1. Watch Me Disappear

      3 Malice
      1. All shadow elves acting on this turn can hide as a free maneuver while concealed.

    2. Extra Dimension

      5 Malice
      1. All shadow elves acting on this turn inflict I<2 bleeding (save ends) or slowed (save ends) on their strikes, even if their attacks already inflict a condition.

    3. Home is Where the Hurt Is

      7 Malice
      1. The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra ability. The potency of all shadow elf abilities increases by 2, and a creature needs an 8 or higher to end a save ends effect inflicted by a shadow elf, as they are impacted by the condition across two worlds.

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