Hobgoblin Burning Witch

Level 4 Platoon Controller
Goblin, Hobgoblin, Humanoid, Infernal EV 12
Stamina 50 Immunity fire 4
Speed 5 (teleport) Size 1M / Stability 0
Free Strike 5

Might

0

Agility

1

Reason

2

Intuition

2

Presence

3

Soul Burn 2d10 + 3

Magic, Ranged, Strike Signature Action
Ranged 10 2 creatures or objects
≤11: 8 fire or corruption damage;
P<1 weakened (save ends)
12—16: 12 fire or corruption damage;
P<2 weakened (save ends)
17+: 15 fire or corruption damage;
P<3 weakened (save ends)
2 Malice:

Whenever an enemy starts their turn within 3 squares of a target weakened by this ability, they are P<2 weakened (save ends).

Burning Legion (1 Malice)

Maneuver
Self or Ranged 10 3 creatures
Effect:

Teleport 5. Each creature within 1 of a target where they appear takes 3 fire damage.

Infernal Ichor

If the burning witch’s Stamina drops to 0, they spray burning blood. Each creature within 1 of the burning witch takes 3 fire damage.

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  1. Hobgoblin Malice


    1. Goblin Malice Features

      X Malice
      1. The hobgoblin activates a malice feature available to goblins.

    2. Operation Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

    3. Operation Tactical Swarm

      5 Malice
      1. All hobgoblins shift up to their speed and take the Defend action.

    4. Operation Earthsear

      7 Malice
      1. The ground throughout the encounter map becomes blazing hot until the end of the round. An enemy takes 1 fire damage for each affected square they enter. An enemy that ends their turn in an affected square has fire weakness 2 until the start of their next turn.

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