Wyvern Lurker

Level 4 Troop Ambusher
Beast, Wyvern EV 24
Stamina 120 Immunity Acid 5
Speed 9 (fly) Size 2 / Stability 2
Free Strike 6

Might

2

Agility

3

Reason

-1

Intuition

1

Presence

0

Agonizing Stinger 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 2 2 creatures or objects
≤11: 9 damage 12—16: 14 damage;
M<2 bleeding (save ends)
17+: 17 damage;
M<3 bleeding (save ends)
3 Malice:

The lurker deals an additional 6 acid damage to one target if they were hidden from them.

Acidic Anguish (3 Malice) 2d10 + 3

Melee, Strike, Weapon Action
Melee 2 1 creature or object
≤11: 10 acid damage;
M<1 weakened (save ends)
12—16: 16 acid damage;
M<2 weakened (save ends)
17+: 20 acid damage;
M<3 weakened (save ends)
Effect:

A target weakened from this ability takes 1d4 acid damage at the start of each of their turns until the condition ends.

Swooping Torment

Maneuver
Self Self
Effect:

The lurker flies up to their speed and hides. Each enemy that comes within 1 square of the lurker during this movement can choose to take 3 sonic damage or fall prone.

Retaliatory Dive

Triggered Action
Ranged 5 Triggering creature
A creature deals damage to the lurker with a ranged ability.
Effect:

The lurker flies into a square adjacent to the target and makes a free strike against them.

Ruthless Rage

The lurker deals an additional 3 damage on strikes while within 10 squares of another wyvern.

Tenacious Hunter

Any creature suffering a condition inflicted by a wyvern can’t be hidden from the lurker.

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  1. Wyvern Malice


    1. Simmering Anger

      3 Malice
      1. One wyvern in the encounter can make a free strike against each enemy adjacent to them.

    2. Boiling Fury

      5 Malice
      1. Until the end of the round, each wyvern in the encounter has a double edge on strikes and they can use their signature action instead of a free strike whenever they would make an opportunity attack.

    3. Overflowing Rage

      7 Malice
      1. Each wyvern’s anger fills the area with a thick miasma of hated. Each enemy makes an Intuition test.

      2. ≤11: Taunted by the nearest creature or object (save ends);
        power rolls made against the target have a double edge while they are taunted
        12—16: Taunted by the nearest creature or object (save ends) 17+: no effect

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