Tusker Demon

Level 2 Band Brute
Abyssal, Demon, Gnoll EV 4
Stamina 34
Speed 7 Size 3 / Stability 3
Free Strike 3

Might

2

Agility

-1

Reason

-3

Intuition

0

Presence

-1

Gore 2d10 + 2

Charge, Melee, Strike, Weapon Signature Action
Melee 2 1 creature or object
≤11: 5 damage;
push 1
12—16: 6 damage;
push 2
17+: 8 damage;
push 3;
prone
Effect:

This ability deals an additional 4 damage while charging.

Vengeful Tusker

Triggered Action
Ranged 7 Triggering enemy
An enemy within distance deals damage to the tusker.
Effect:

The tusker demon charges the target using Gore.

Trample

The tusker demon can move through enemies and objects at normal speed. When the tusker enters a creature’s space for the first time on their turn, the creature takes 5 damage. The tusker demon can end their turn in a prone size 1 creature’s space, preventing the creature from getting up.

Lethe

While winded, the tusker demon has an edge on strikes, and strikes have an edge against them.

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  1. Gnoll Malice


    1. Iron Jaws

      3 Malice
      1. Area, Weapon Maneuver
        1 cube within 3
        Special
      2. Effect

        A gnoll acting this turn drops an iron jawed snare into the affected area. The first time an enemy steps into an affected square, they make an Agility test. If they were unaware of the snare, they make the roll with a bane.

      3. ≤11: 6 damage;
        bleeding (save ends)
        12—16: 4 damage;
        bleeding (EoT)
        17+: no effect
      4. Effect

        While an enemy is bleeding from the snare, each gnoll has an edge on strikes made against the creature.

    2. Bloodpool

      5 Malice
      1. 1 minion gnoll suddenly explodes into a pool of blood, splattering across each square within 3. A gnoll that starts their turn in an affected square deals an additional 5 damage on their next strike until the end of their turn. Once per round, an abyssal hyena that starts their turn in an affected square turns into a gnoll marauder, keeping their Stamina.

    3. Echoes of Laughter

      10 Malice
      1. The battlemap is encased in a soundscape of laughter and howling. Each enemy has a bane on the first power roll they make during a round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

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