Lizardfolk Shellguard
Level 1 Minion DefenderMight
2Agility
1Reason
0Intuition
0Presence
0Shield Smash 2d10 + 2
The target has a bane on their next strike.
Reptilian Escape
While the shellguard still has a tail, whenever the shellguard is grabbed, slowed, weakened, or knocked prone, the shellguard can lose their tail to immediately end the effect and shift 2.