Lizardfolk Shellguard

Level 1 Minion Defender
Humanoid, Lizardfolk EV 6
Stamina 6
Speed 5 (swim) Size 1L / Stability 1
With Captain 2 temporary Stamina Free Strike 1

Might

2

Agility

1

Reason

0

Intuition

0

Presence

0

Shield Smash (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target 1 creature or object per minion
≤11: 1 damage 12—16: 2 damage 17+: 3 damage
Effect: The target has a bane on their next strike.

Reptilian Escape

While the shellguard still has a tail, whenever the shellguard is grabbed, slowed, weakened, or knocked prone, the shellguard can lose their tail to immediately end the effect and shift 2.

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