Clawfish

Level 1 Minion Brute
Angulotl, Animal EV 1
Stamina 5 Immunity lightning 3, poison 2
Speed 5 (swim, climb) Size 1S / Stability 0
With Captain Edge on strikes Free Strike 2

Might

0

Agility

2

Reason

-3

Intuition

-2

Presence

1

Hookclaw 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object per minion
≤11: 2 damage 12—16: 4 damage 17+: 5 damage;
grabbed
Effect:

A grabbed target takes 2 lightning damage at the start of each of their turns.

Shocking

The clawfish deals 2 lightning damage to each wet enemy within 2 at the start of each of the clawfish’s turns.

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  1. Angulotl Malice


    1. Leapfrog

      3 Malice
      1. Until the end of the round, when an angulotl moves through an ally’s space, that ally can jump 3 squares as a free triggered action.

    2. Resonating Croak

      5 Malice
      1. Each angulotl puffs out their throat and starts loudly droning. All non-angulotls adjacent to an angulotl must make an Intuition test.

      2. ≤11: 5 sonic damage;
        slowed (EoT)
        12—16: 4 sonic damage 17+: No effect
    3. Rainfall

      7 Malice
      1. An angulotl calls clouds to cover the battlemap and rain until the end of the round. All creatures and objects that are exposed to the sky are wet for the rest of the encounter.

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