Dwarf Reel Winch

Level 1 Platoon Support
Dwarf, Humanoid EV 13
Stamina 36
Speed 5 Size 1M / Stability 2
Free Strike 3

Might

0

Agility

2

Reason

0

Intuition

1

Presence

0

Snaring Crossbow 2d10 + 2

Ranged, Strike, Weapon Signature Action
Ranged 10 1 creature or object
≤11: 5 damage 12—16: 7 damage 17+: 9 damage;
M<2 restrained (save ends)
Effect:

Pull 5. A target restrained by a dwarf, including by this ability, can be pulled this way.

Reel Them In (3 Malice)

Ranged, Weapon Maneuver
Ranged 10 3 creatures
Effect:

Pull 8. A slowed or restrained target is pulled an additional 2. A target restrained by a dwarf can be pulled this way.

We Have a Quota!

If the engineer applies the slowed condition to a target who is already slowed or grabbed, the target becomes restrained (save ends) and the slowed or grabbed condition ends.

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  1. Dwarf Malice


    1. Breaching Charge

      3+ Malice
      1. A dwarf can destroy one adjacent object or square of wall for every 3 malice spent. Each enemy adjacent to the destroyed object or square takes the object’s Stamina in damage (3 wood / 6 stone / 9 metal).

    2. Rappelling Barrage

      5 Malice
      1. All dwarves acting this turn gain the climb keyword to their movement. At any point during their movement, they can make a free strike.

    3. Snaring Line

      7 Malice
      1. Area, Magic, Ranged Maneuver (Non-Minion)
        1 × 10 line within 10
        All enemies
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 8 damage;
        restrained (EoT)
        12—16: 6 damage;
        slowed (EoT)
        17+: No effect
      4. Effect

        The snaring line remains until the end of the encounter. An enemy that moves into an affected square for the first time on their turn must make the test.

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