Time Raider Mind Punk

Level 3 Platoon Hexer
Humanoid, Time Raider EV 10
Stamina 40 Immunity Psychic 3
Speed 5 Size 2 / Stability 2
Free Strike 5

Might

2

Agility

0

Reason

2

Intuition

2

Presence

1

Repelling Psihander (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Psionic, Strike, Weapon
Distance Melee 1 Target Two creatures adjacent to each other
≤11: 6 damage 12—16: 8 damage; M<1 dazed (save ends) 17+: 11 damage; M<2 dazed (save ends)
Effect: A target who ends their next turn adjacent to the other target falls prone.

Mindpunk (Action) ♦ 2d10 + 2 ♦ 2 VP

Keywords Area, Psionic
Distance 3 Burst Target All enemies in the burst
≤11: 4 psychic damage; R<0 prone 12—16: 6 psychic damage; push 1; R<1 prone can’t stand (save ends) 17+: 9 psychic damage; push 2; R<2 prone can’t stand (save ends)

Foresight

The mind punk doesn’t have a bane on strikes against concealed creatures.

Report Issue

You must be logged in to report an issue.

Log in