Troll Limbjumble

Level 5 Minion Hexer
Troll EV 14
Stamina 8
Speed 5 Size 1S / Stability 0
With Captain Edge on strikes Free Strike 3

Might

3

Agility

1

Reason

-2

Intuition

-1

Presence

-1

Arm and a Leg 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object per minion
≤11: 3 damage;
A<2 prone
12—16: 5 damage;
A<3 prone
17+: 6 damage;
prone
Effect:

If the target is already prone, they are grabbed instead.

Hyper Regeneration

The limbjumble regains 2 Stamina at the start of each of their turns. The limbjumble instantly dies if they take acid or fire damage.

Report Issue

You must be logged in to report an issue.

Log in
  1. Troll Malice


    1. Foul Spew

      3 Malice
      1. A troll acting on this turn spews out a half-digested meal in a 1 x 5 line within 1. Each troll in the line regains 3 Stamina. Each enemy in the line must make a Might test.

      2. ≤11: 12 acid damage;
        dazed (EoT)
        12—16: 10 acid damage;
        weakened (EoT)
        17+: 6 acid damage
    2. Emergency Meal

      5 Malice
      1. Each troll in the encounter makes a free strike against an adjacent creature and regains Stamina equal to the damage dealt.

    3. Bloody Banquet

      7 Malice
      1. Each winded troll in the encounter disgorges the content of their stomach onto the ground around them in a 1 burst that lingers until the end of the encounter. Each non-troll that enters or starts their turn in an affected square takes 5 acid damage. Each troll has a double edge on power rolls while occupying an affected square.

    Report Issue

    You must be logged in to report an issue.

    Log in