Vampire Spawn
Level 4 Band HarrierUndead, Vampire EV 6
Stamina 30 Immunity corruption 4, poison 4
Speed 5 (climb) Size 1M / Stability 0
Free Strike 2
Might
2Agility
3Reason
-1Intuition
1Presence
2Exsanguinating Bite (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 1 Target 1 creature or object
≤11: 5 damage 12—16: 7 corruption damage; M<2 bleeding (save ends) 17+: 9 corruption damage; M<3 bleeding (save ends)
Effect: The vampire spawn regains Stamina equal to the corruption damage they deal.
1 Malice: The target takes an additional 3 corruption damage.
Vampiric Celerity (Maneuver)
Keywords —
Distance Self Target Self
Effect: The vampire spawn shifts 1 and then moves up to their speed. The next ability the vampire uses before the start of their next turn has an edge.
Unslakable Bloodthirst
The vampire spawn has a speed of 10 while a creature is bleeding within 10. The vampire spawn must strike a bleeding creature on their turn if they are able to.