Vampire Spawn

Level 4 Band Harrier
Undead, Vampire EV 6
Stamina 30 Immunity corruption 4, poison 4
Speed 5 (climb) Size 1M / Stability 0
Free Strike 2

Might

2

Agility

3

Reason

-1

Intuition

1

Presence

2

Exsanguinating Bite (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target 1 creature or object
≤11: 5 damage 12—16: 7 corruption damage; M<2 bleeding (save ends) 17+: 9 corruption damage; M<3 bleeding (save ends)
Effect: The vampire spawn regains Stamina equal to the corruption damage they deal.
1 Malice: The target takes an additional 3 corruption damage.

Vampiric Celerity (Maneuver)

Keywords
Distance Self Target Self
Effect: The vampire spawn shifts 1 and then moves up to their speed. The next ability the vampire uses before the start of their next turn has an edge.

Unslakable Bloodthirst

The vampire spawn has a speed of 10 while a creature is bleeding within 10. The vampire spawn must strike a bleeding creature on their turn if they are able to.

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