Dwarf Warden

Level 2 Platoon Brute
Dwarf, Humanoid EV 8
Stamina 59
Speed 5 Size 1M / Stability 3
Free Strike 5

Might

2

Agility

0

Reason

0

Intuition

1

Presence

0

Concussive Maul 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 7 damage;
push 1
12—16: 10 damage;
push 3
17+: 13 damage;
push 5;
M<2 restrained (save ends)
Effect:

A target restrained by a dwarf can be pushed by this ability.

Concussive Shockwave (5 Malice) 2d10 + 2

Area, Melee Maneuver
3 cube within 1 All enemies in the cube
≤11: 5 damage;
push 2;
A<0 slowed (save ends)
12—16: 8 damage;
push 4;
A<1 slowed (save ends)
17+: 11 damage;
push 6;
A<2 dazed (save ends)
Effect:

A target restrained by a dwarf can be pushed by this ability.

Escort the Prisoners

Whenever the warden moves, they can carry an adjacent restrained enemy as if they were grabbed.

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  1. Dwarf Malice


    1. Breaching Charge

      3+ Malice
      1. A dwarf can destroy one adjacent object or square of wall for every 3 malice spent. Each enemy adjacent to the destroyed object or square takes the object’s Stamina in damage (3 wood / 6 stone / 9 metal).

    2. Rappelling Barrage

      5 Malice
      1. All dwarves acting this turn gain the climb keyword to their movement. At any point during their movement, they can make a free strike.

    3. Snaring Line

      7 Malice
      1. Area, Magic, Ranged Maneuver (Non-Minion)
        1 × 10 line within 10
        All enemies
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 8 damage;
        restrained (EoT)
        12—16: 6 damage;
        slowed (EoT)
        17+: No effect
      4. Effect

        The snaring line remains until the end of the encounter. An enemy that moves into an affected square for the first time on their turn must make the test.

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