Human Knave

Level 2 Platoon Defender
Human, Humanoid EV 8
Stamina 50 Immunity Corruption 2, Psychic 2
Speed 5 Size 1M / Stability 0
Free Strike 4

Might

2

Agility

0

Reason

1

Intuition

0

Presence

0

Morningstar & Javelin 2d10 + 2

Melee, Ranged, Strike, Weapon Signature Action
Melee 1 or Ranged 5 One creature or object
≤11: 6 damage 12—16: 9 damage 17+: 12 damage;
M<2 the target has a double bane on their next power roll
Effect:

Taunted (EoT).

I’m Your Enemy

The knave can make a free strike against an adjacent creature they have taunted whenever the creature deals damage to a creature other than the knave.

Overwhelm

An enemy who starts their turn adjacent to the knave can’t shift.

Supernatural Insight

The knave ignores concealment if it’s granted by a supernatural effect, or the target is supernatural.

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  1. Human Malice


    1. Alchemical Device

      3 Malice
      1. Area, Magic, Ranged Maneuver Non-Minion
        3 cube within 10
        Each enemy in the cube
      2. ≤11: 4 corruption damage;
        A<0 slowed (save ends)
        12—16: 6 corruption damage;
        A<1 slowed (save ends)
        17+: 9 corruption damage;
        A<2 restrained (save ends)
    2. Exploit Opening

      5 Malice
      1. Until the end of their turn, each human acting this turn has an edge on their abilities, or a double edge if their ability targets an enemy affected by a condition.

    3. Staying Power

      7 Malice
      1. Each non-minion human in the encounter regains Stamina equal to 5 times their level.

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