Orc Eye Of Grole

Level 1 Platoon Artillery
Humanoid, Orc EV 6
Stamina 20 Immunity affinity 5
Speed 6 Size 1M / Stability 0
Free Strike 4

Might

1

Agility

1

Reason

0

Intuition

0

Presence

2

Affinity

The eye has an affinity for one of the following damage types: cold, fire, or lightning. This type determines the eye’s affinity immunity and the damage type of their attacks.

Elemental Discharge 2d10 + 2

Magic, Ranged, Strike Signature Action
Ranged 10 1 creature or object
≤11: 6 affinity damage;
push 2 or shift 2 away from target
12—16: 9 affinity damage;
slide 4 or shift 4 away from target
17+: 12 affinity damage;
slide 6 or shift 6 away from target

Power Burst (3 Malice) 2d10 + 2

Area, Magic Action
5 × 2 line within 1 All enemies in the line
≤11: 3 affinity damage;
push 2
12—16: 5 affinity damage;
push 3
17+: 8 affinity damage;
push 4;
prone
Effect:

An enemy has affinity weakness 3 in the affected area.

Relentless

If the eye’s Stamina drops to 0, they can make a free strike before dying. If the target is reduced to 0 Stamina or killed by the strike, the eye lives and their Stamina is reduced to 1 instead.

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  1. Orc Malice


    1. Overwhelming March

      3 Malice
      1. Each orc shifts up to their speed, moving through enemy squares if they can. Each enemy that was passed through during this movement makes a Might test.

      2. ≤11: 6 damage;
        prone
        12—16: 4 damage;
        prone
        17+: Push 2
    2. Mohler Trench

      5 Malice
      1. An orc acting this turn summons 2 mohlers out of the ground to dig a 1 × 10 line trench within 10 and join the encounter. The trench is 2 squares deep and is considered difficult terrain. The trench cannot be created directly underneath creatures.

    3. Mohler Cavity

      7 Malice
      1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one character is standing. The mohlers leave, and the area is considered difficult terrain. Each orc in the area can shift into the nearest unoccupied square outside of the pit before it is completed. Each non-orc in the area makes an Agility test.

      2. ≤11: 9 damage;
        target falls;
        prone can’t stand (EoT)
        12—16: 6 damage;
        target falls
        17+: Target can shift into the nearest unoccupied square outside of the pit

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