Hobgoblin Incendiarist

Level 5 Platoon Artillery
Goblin, Hobgoblin, Humanoid, Infernal EV 14
Stamina 60 Immunity fire 5
Speed 5 Size 1M / Stability 0
Free Strike 6

Might

1

Agility

3

Reason

0

Intuition

2

Presence

1

Fire Crossbow 2d10 + 3

Ranged, Strike, Weapon Signature Action
Ranged 10 1 creature or object
≤11: 9 fire damage 12—16: 14 fire damage 17+: 17 fire damage;
A<3 burning (save ends)
Effect:

A burning target takes 1d6 fire damage at the start of each of their turns until the condition ends.

Fire Ball Volley (3 Malice) 2d10 + 3

Area, Ranged Action
4 Cube within 10 All enemies and objects
≤11: 5 fire damage;
A<1 burning (save ends)
12—16: 9 fire damage;
A<2 burning (save ends)
17+: 11 fire damage;
prone;
A<3 burning (save ends)

Raining Cinders

The ranged free strike of each ally within 3 of the incendiarist has a distance of 10 and it now deals fire damage.

Infernal Ichor

If the incendiarist’s Stamina drops to 0, they spray burning blood. Each creature within 1 of the incendiarist takes 3 fire damage.

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  1. Hobgoblin Malice


    1. Goblin Malice Features

      X Malice
      1. The hobgoblin activates a malice feature available to goblins.

    2. Operation Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

    3. Operation Tactical Swarm

      5 Malice
      1. All hobgoblins shift up to their speed and take the Defend action.

    4. Operation Earthsear

      7 Malice
      1. The ground throughout the encounter map becomes blazing hot until the end of the round. An enemy takes 1 fire damage for each affected square they enter. An enemy that ends their turn in an affected square has fire weakness 2 until the start of their next turn.

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