Angulotl Needler

Level 1 Band Artillery
Angulotl, Humanoid EV 3
Stamina 10 Immunity poison 2
Speed 5 (swim, climb) Size 1S / Stability 0
Free Strike 2

Might

0

Agility

2

Reason

1

Intuition

0

Presence

-1

Blowgun 2d10 + 2

Ranged, Strike, Weapon Signature Action
Ranged 15 1 creature or object
≤11: 4 poison damage 12—16: 6 poison damage 17+: 7 poison damage
2 Malice:

M<2 weakened (save ends). The target takes 2 poison damage at the start of each of their turns while they are weakened by this ability.

Camoufroge (1 Malice)

Maneuver
Self Self (while Hiding)
Effect:

The needler isn’t revealed after using their next action.

Toxiferous

When an adjacent enemy grabs or uses a melee ability against the needler, they take 3 poison damage.

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  1. Angulotl Malice


    1. Leapfrog

      3 Malice
      1. Until the end of the round, when an angulotl moves through an ally’s space, that ally can jump 3 squares as a free triggered action.

    2. Resonating Croak

      5 Malice
      1. Each angulotl puffs out their throat and starts loudly droning. All non-angulotls adjacent to an angulotl must make an Intuition test.

      2. ≤11: 5 sonic damage;
        slowed (EoT)
        12—16: 4 sonic damage 17+: No effect
    3. Rainfall

      7 Malice
      1. An angulotl calls clouds to cover the battlemap and rain until the end of the round. All creatures and objects that are exposed to the sky are wet for the rest of the encounter.

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