Demon Muceron

Level 3 Band Brute
Abyssal, Demon EV 5
Stamina 30 Weakness Holy 3
Speed 5 Size 1M / Stability 0
Free Strike 3

Might

2

Agility

2

Reason

0

Intuition

0

Presence

1

Barbed Tongues 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 2 One creature
≤11: 5 damage;
pull 2
12—16: 7 damage;
pull 3
17+: 8 damage;
pull 4
Effect:

If the target is pulled adjacent to the muceron, the muceron either makes a free strike against them or grabs them.

Tongue Pull (2 Malice)

Ranged, Strike, Weapon Maneuver
Ranged 5 Three creatures
Effect:

The muceron pulls each target 5 squares.

Lethe

While winded, the muceron has an edge on strikes, and strikes have an edge against them.

Soulsight

Each creature within 2 of the muceron can’t be hidden from them.

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  1. Demon Malice


    1. Soulburn

      3 Malice
      1. Each demon acting this turn has a double edge on their abilities.

    2. Abyssal Rift

      7 Malice
      1. Two size 2 rifts to the Abyssal Wasteland appear at locations of your choosing. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon creature who enters the rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map.

        An abyssal rift is an immovable object that has Stamina 25, weapon immunity 5, and holy weakness 5. A creature who has the Magic or Psionics skill can make a hard Reason or Intuition test as a maneuver while adjacent to a rift to destabilize it. On success, the rift closes. On failure, the rift regains 5 Stamina. The rift closes when there are no demons remaining on the encounter map.

    3. Abyssal Evolution

      7 Malice
      1. A demon minion of your choice turns into a non-minion demon of the same level.

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