Demolition Eye

Level 6 Artillery
Eyestalk, Overmind EV 0
Stamina 30
Speed 5 (fly, hover) Size 1M / Stability 0
Free Strike 3

Might

-1

Agility

1

Reason

4

Intuition

1

Presence

-1

Explosion 2d10 + 4

Area, Psionic, Ranged Signature Action
4 cube within 10 All enemies in the cube
≤11: 6 fire damage 12—16: 10 fire damage;
A<3 prone
17+: 13 fire damage;
A<4 prone

Psionic Barrier

The demolition eye has damage immunity 15. When the demolition eye uses an action, this immunity disappears until the end of the round.

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  1. Xorannox's Malice


    1. Gas Belch

      3 Malice
      1. Xorannox lets out a noxious belch. Each enemy within 2 of him is M<3 weakened (save ends).

    2. Slime Trail

      5 Malice
      1. Until the end of Xorannox’s next turn, whenever he or his eyes leave their space, they secrete a viscous slime into the squares on the ground. An enemy that enters an affected square has lightning weakness 5 and fire weakness 5 until the end of the encounter.

    3. Mind Over Matter

      7 Malice
      1. Xorannox fills the encounter map with a powerful telekinetic field. The Director chooses a cardinal direction (North, South, East, or West). A creature is affected by pull 2 in the chosen direction whenever they take a move action or are force moved. Each instance of this feature causes the previous instance to end. This additional movement ignores stability.

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