Myxovidan The Sintaker

Level 6 Troop Hexer
Draconian, Dragon, Humanoid EV 46
Stamina 140 Immunity corruption 6
Speed 5 (flying) Size 1M / Stability 2
Free Strike 7

Might

-1

Agility

3

Reason

2

Intuition

2

Presence

1

Breaking Palm 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 2 enemies
≤11: 10 damage;
M<1 weakened (save ends)
12—16: 15 damage;
M<2 weakened (save ends)
17+: 18 corruption damage;
M<3 weakened (save ends)
2 Malice:

Myxovidan regains Stamina equal to half the damage dealt.

Expunging Exhalation

Area, Magic, Melee Action
2 burst All enemies in the burst
≤11: 7 corruption damage;
M<1 condemned (save ends)
12—16: 12 corruption damage;
M<2 condemned (save ends)
17+: 15 corruption damage;
M<3 condemned (save ends)
Effect:

A condemned creature has corruption weakness 3 until the condition ends.

Step and Swap

Maneuver
Ranged 3 1 ally
Effect:

Myxovidan and the target shift and swap places.

Anyone Can Do That (2 Malice)

Triggered Action
Self Self
An adjacent creature damages Myxovidan
Effect:

Myxovidan perfectly recreates the damaging move. If the move requires a Power Roll, Myxovidan rolls power using his stats. If Myxovidan gets a higher tier on this roll than the triggering creature, the Director gains 2 Malice.

Stench of Death

Whenever an enemy regains Stamina while within 5 of Myxovidan, they regain 3 less Stamina.

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  1. Draconian Malice


    1. Guarding Gale

      3 Malice
      1. A draconian acting this turn flaps their wings and creates a powerful gale. Each creature adjacent to the draconian is pushed 4 and M<2 knocked prone.

    2. Breath Weapon

      5 Malice
      1. Area, Magic, Melee Action
        4 × 2 line within 1
        All enemies in the line
      2. ≤11: 6 damage 12—16: 10 damage 17+: 13 damage
      3. Effect

        The damage type changes to match a damage type that the draconian has immunity to.

    3. Scaleshatter Burst

      7 Malice
      1. Area, Magic, Melee Free Action
        2 burst
        All enemies in the burst
      2. ≤11: 7 damage 12—16: 13 damage 17+: 16 damage
      3. Effect

        The draconian’s scales shatter from battle damage. The draconian has damage weakness 5, but the draconian can now take two turns per round.

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