War Dog Sweeper

Level 4 Minion Harrier
Humanoid, War Dog EV 12
Stamina 8
Speed 6 Size 1M / Stability 0
With Captain Edge on strikes Free Strike 2

Might

0

Agility

3

Reason

0

Intuition

2

Presence

0

Shrikegun Shot 2d10 + 3

Melee, Ranged, Strike, Weapon Signature Action
Melee 1 or Ranged 3 One creature or object per minion
≤11: 2 damage 12—16: 4 damage;
push 1
17+: 6 damage;
push 3
Effect:

This ability deals an additional 3 damage if the target is within 2 squares of the sweeper.

Shrapnel-Laced Loyalty Collar

When the sweeper dies, they explode, dealing 1d6 damage to each enemy within 2 squares of them.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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  2. War Dog Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The war dog activates a malice feature available to war dogs level 3 or lower.

    2. Loyalty Unto Death

      3 Malice
      1. Magic, Ranged Maneuver
        Ranged 10
        Two war dogs with loyalty collars
      2. Effect

        Each target shifts up to their speed and has their loyalty collar detonates, killing them instantly. Enemies adjacent to each target must make a Presence test.

      3. ≤11: push 4;
        frightened of the nearest non-minion war dog (save ends)
        12—16: push 2;
        frightened of the nearest non-minion war dog (EoT)
        17+: push 2

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