Wode Elf Warleader

Level 3 Leader
Fey, Humanoid. Wode Elf EV 0
Stamina 120
Speed 7 (teleport) Size 1M / Stability 2
Free Strike 5

Might

2

Agility

3

Reason

2

Intuition

2

Presence

2

Wodeblade 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 Two creatures or objects
≤11: 8 damage;
M<1 restrained (save ends)
12—16: 12 damage;
M<2 restrained (save ends)
17+: 15 damage;
M<3 restrained (save ends)
Effect:

The warleader strikes each target one at a time and can teleport 3 squares between each strike.

2 Malice:

A target restrained by this ability takes an additional 3 damage.

Fairness is a Human Concept (5 Malice)

Area Maneuver
10 burst All allies in the burst
Effect:

The target must take their turn now, if they have not already taken it. P<2 the target is bleeding and has a bane on their strikes until the end of their turn.

End Effect

At the end of their turn, the warleader can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Hunter’s Glamor

The warleader immediately hides at the end of their turn, even if they are observed.

You Will ALL Witness my Blade

Area Villain Action 1
5 burst All enemies in the burst
Effect:

The warleader uses Wodeblade against each target with an edge.

Suppressing Volley

Area Villain Action 2
5 burst All allies in the burst
Effect:

The warleader uses Wodeblade against a single creature or object. Each target then makes a free strike.

Is it Now or is it Then? Where are We?

Area Villain Action 3
Self and 5 burst Self and all allies in the burst
Effect:

Each target becomes invisible until the start of the next round. The warleader then uses Wodeblade.

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  1. Wode Elf Malice


    1. Forest Network

      3 Malice
      1. Each wode elf that ends this turn hidden can shift their speed while remaining hidden.

    2. Punishing Regrowth

      5 Malice
      1. Until the end of the turn, each wode elf inflicts slide 2 with their strikes and they have an edge on their abilities. If a target force moved by one of these strikes ends the forced movement in difficult terrain, they are restrained (EoT).

    3. Vines Everywhere

      7 Malice
      1. Vines emerge and rapidly grow across the entire encounter map. Each enemy must make an Agility test.

      2. ≤11: 8 damage;
        restrained (save ends)
        12—16: restrained (EoT) 17+: no effect

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