Wode Elf Warleader
Level 3 LeaderFey, Humanoid. Wode Elf EV 20
Stamina 120
Speed 7 (teleport) Size 1M / Stability 2
Free Strike 5
Might
2Agility
3Reason
2Intuition
2Presence
2Wodeblade (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 1 Target Two creatures or objects
≤11: 8 damage; M<1 restrained (save ends) 12—16: 12 damage; M<2 restrained (save ends) 17+: 15 damage; M<3 restrained (save ends)
Effect: The warleader strikes each target one at a time and can teleport 3 squares between each strike.
2 Malice: A target restrained by this ability takes an additional 3 damage.
Fairness is a Human Concept (Maneuver) ♦ 5 VP
Keywords Area
Distance 10 burst Target All allies in the burst
Effect: Each target can make a free strike and then shifts 3. A target immediately hides at the end of the warleader’s turn while in cover or concealment.
Wode Sickness (Triggered Action)
Keywords —
Distance Ranged 10 Target 1 enemy
Trigger: An ally ends their turn.
Effect: The target must take their turn now, if they have not already taken it. P<2 the target is bleeding and has a bane on their strikes until the end of their turn.
You Will ALL Witness my Blade (Villain Action 1)
Keywords Area
Distance 5 burst Target All enemies in the burst
Effect: The warleader uses Wodeblade against each target with an edge.
Suppressing Volley (Villain Action 2)
Keywords Area
Distance 5 burst Target All allies in the burst
Effect: The warleader uses Wodeblade against a single creature or object. Each target then makes a free strike.
Is it Now or is it Then? Where are We? (Villain Action 3)
Keywords Area
Distance Self and 5 burst Target Self and all allies in the burst
Effect: Each target becomes invisible until the start of the next round. The warleader then uses Wodeblade.
End Effect
At the end of their turn, the warleader can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Hunter’s Glamor
The warleader immediately hides at the end of their turn, even if they are observed.